Xbox has partnered with Ukie’s Digital Schoolhouse to launch a series of interactive learning experiences to help young people learn through play.
The series of audio learning journeys, called Beyond Xbox: Field Trips, are based on seven popular Xbox Game Pass titles, including Minecraft, Microsoft Flight Simulator, Sea of Thieves and Grounded.
It is available on audio streaming platform Spotify and has been developed by a team of teachers, game narrative designers, ed-tech specialists, and child psychologists.
Ukie’s Digital Schoolhouse collectively reaches 200,000 young people in 2,000 schools across the UK.
It uses play-based learning to support over 15,000 teachers to inspire the next generation of pupils with the computing curriculum.
Ollie Bray, co-author of the European Games in Schools Handbook who was involved in the development of the programme said, “There is increasing evidence to suggest that play is one of the most powerful ways to learn.
"These interactive 'Field Trips' allow young people to immerse themselves in both popular and culturally relevant video games while developing important skills and exploring a variety of learning outcomes. The project provides a unique take on experimental learning.”
Shahneila Saeed, Director of Digital Schoolhouse and Head of Education at Ukie said: “We're very excited to be supporting such an original and unique program, using games to develop the skills of young people. I can't wait to see how these audio learning journeys are implemented in our Digital Schoolhouse network over the coming months, and the impact that they will have.”
Each audio learning journey is available on Spotify and prompts players to undertake a series of challenges to help develop important soft skills, such as problem solving & analytical thinking . They can also be accessed as visual guides on Xbox.com to cater to different learning styles and make them more accessible. There are seven featured games available on Xbox Game Pass.
Beyond Xbox: Field Trips is the third in the series of “Beyond” campaigns, demonstrating the positive impact video games have on people’s lives. The inaugural campaign, Beyond Generations, focused on combatting loneliness by helping older people strengthen their relationships with their younger family members through gaming, in partnership with Age UK. The second iteration, Beyond Xbox: A Player Like Me, demonstrated the power of video games in therapeutic settings by helping connect those with extremely rare diseases with one another. This included a partnership with Gamers Outreach which brought gaming to children in hospitals.
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